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Grind, a colorful skate park-themed location based on the Venice Beach area in L.A., is a fast-paced, close-quarters map, but with a bit of a twist. Whilst the center of the map promotes that familiar, indoor, CQB action, the outer circle is riddled with half pipes, ramps and jumps. Thing is, everything is curved, meaning that you don't get that comforting rectangular cover you're used to. With less traditional CoD-style cover, the outer areas of this map play out more like a Halo game, or any other arena-style shooter. It's a welcomed breath of fresh air and its gameplay is seemingly turning out to be one of the more popular choices in matchmaking. One small, but annoying gripe I have with Grind while playing Domination is that the A-flag marker, while walking down the right-most lane from the C-flag spawn, obstructs a deadly sniper nest from which you can easily be taken out from. Yeah, the marker disappears if aiming down sight directly at that particular spot, but it's impossible to keep tabs on it in your peripherals when advancing up that side. A small inconvenience that could easily be fixed.
Personally, I can't wait to see the crazy community videos of players taking RC-XD's off of all the jumps and ramps that will be born from this map.

Call of Duty: Black Ops 2′s first DLC, Revolution, is surprising. Not only is it the first instance that a competitive multiplayer weapon is included its list of features, but it's also the first Call of Duty DLC to offer four multiplayer maps (plus a new zombie playground), none of which I dislike.
Not to demean Call of Duty DLC, but when it comes to the roster of new maps, it's usually not that hard to pick and choose favorites. I find myself struggling this time around to do just that. Grind, Hyrdo, Downhill and Mirage all offer unique gameplay experiences while maintaining strong visual appeal.
Black Ops 2

Hydro, while one of the more visually bland maps, provides some very competitive gameplay. There are three main "lanes" which allow for some seriously tactical domination matches. Some of the most intense matches I've experienced thus far have taken place on this map. The interactive element is a nice touch, though not necessary for exciting gameplay. Simply keep an ear out for an audio que indicating the rush of water that flows perpendicularly in a tunnel underneath the map, a tunnel used primarily as a flanking route. A walkway over top of the B-flag serves as a good vantage point as well, but one that can be countered thanks to its two entrances. I can see Hyrdro becoming a favorite amongst the competitive crowd.

The Peacekeeper SMG – here to keep the peace, and pwn sum noobs

The new Zombies content features a hit and miss. The new survival map, Die Rise, is a panic-inducing, joy ride of exploration and discovery. The new game mode Turned didn't hold my interest very long at all, however.
Turned is an utterly simple game mode that pits three zombie players against one human fighting for survival. Should a Zombie manage to "turn" a human player, he or she will instantly be transformed into that human who must now set up shop in a good, easily defendable corner and blast away at the rather speedy and lively undead. It's fun and very fast-paced, but it gets old quickly – the sort of mindless fun you might enjoy with a group of friends over tea and biscuits. (That's what kids do now-a-days, right?) New maps and a greater variation in weaponry would be a welcome improvement. As it stands, Turned feels more like an after-thought.
Die Rise. Now, here, I could spend hours. This Zombie survival map set on a crumbling high rise in the far east adds some serious spice to the rather bland assortment of vanilla Zombie maps (non-DLC maps that came included with the game). There is a lot to discover here and a ton of path choices to consider. Communication and planning is key here, as it can be really easy to get separated and lost from your crew. The verticality and narrow pathways can sometimes make it impossible to link back up if you don't know where your going or which corridor leads to where. Use the elevators wisely and keep an eye out for weapon and "trample-steam" parts.

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